High Horses

Shootah: A New Game For The People

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Written by Trevor Lightfoot

Written By: Trevor Lightfoot @TrevorLightfoot

We at the Wheelhouse Factory love games.  Everything from watching college or professional sports to just playing pick-up games in the park or gym.  In this case, we are proud to present a new game of our very own creation.  A game that was born out of the boredom that comes when the Internet, stereo, and T.V. are all down and out for the count but the (pre-game) show must go on before a night on the town.  We encourage you to play in your own spare time and invite you to challenge us when you’re ready.  Lastly, this game was originally designed as a drinking game and is presented as such.  If you are under the age of 21 years old please either stop reading now OR play this game with soda, Gatorade, or whatever other non-alcoholic beverage you youngins are into these days.

Items You Will Need:

  • Bottled or canned beer (It is a drinking game after all . . . )
  • Hard alcohol . . . choose wisely
  • 2 – 6 Brave Participants
  • 2 – 6 shot glasses (one for each player)
  • 1 roll of duct tape
  • 1 Regular six-sided Die
  • 6 bottle caps (it never hurts to find one or two extra if possible)
    • Quarters, pogs, or any other circular flat object of a similar size will also work
    • Preferable 1 -2 of these will need to be a different color or somehow distinctly different from the other bottle caps, quarters, etc.

Setting Up the Game:

  1. Rip off a three-inch piece of duct tape for each player
  2. Place the duct tape in front each competitor approximately one forearms length away from the edge of the playing area
  3. In the middle of all players, place the duct tape roll on its side as if it is a basket
  4. Place one shot glass within arm’s reach for reach player
  5. Grab a sipping beer

Your playing area should look something like this:

Shootah

How to Play:

  1. To determine who goes first, each player will roll the die
    1. The highest point value on the die is awarded the first turn
    2. If two or more players tie then continue to take turns rolling the die until one person has rolled the highest point value
  2. Once Player 1 is chosen he or she becomes the Shootah* will roll the dye to start of the game
    1. Shootah*: The player who has rolled the die and shooting the bottle caps
    2. The player to the right of the Shootah becomes the Defender*
  3. The value on the dye indicates the number of Tallies Player 1 must accumulate during his or her turn which occurs immediately after rolling the die.
    1. A Tally is scored when a player bounces the bottle cap on the table, behind the strip of duct tape in front of him or her, and the bottle cap lands inside of the duct tape roll before touching the table or surrounding objects such as a bottle or shot glass.
    2. Note: If the bottle cap lands on top of the duct tape roll or bounces in and then out, then there is no Tally scored
    3. Example: Player 1 rolls a 4 on the die. He or she then must make 4 Tallies using the 6 available bottle caps
      1. Idea: We highly recommend locating 1-2 bottle caps with a different design or color than the other bottle caps in use. These can be used as bonus caps*!
      2. Bonus Caps*: When a player bounces a bonus cap and makes it into the Duct Tape roll the point value increases to two Tallies

At this point, the Shootah has rolled the die and must choose one of two options: Shoot or Defer

Shooting Results

  1. If the Shootah is not able to accumulate enough Tallies to match or exceed the value on the die then he or she is charged with gulps* of beer in the amount of the different between the number of made Tallies and the point value of the die
      1. Gulp*: When a player swallows an amount of beer that is moderately uncomfortable, yet still enjoyable. Typically this is between a sip and a chug.

     

  2. Once the player fails to accumulate enough Tallies, the die is passed to the right and it is the next players turn
  3. If the Shootah accumulates enough Tallies to match or surpass the amount that he or she rolled on the die, then the player to the Shootah’s right becomes the Defender*
    1. Defender*: The player who must accumulate a number of Tallies that matches or exceeds that of the Shootah

Deferring Results

  1. If the Shootah chooses to Defer then he or she has rolled the die and has chosen not to attempt to bounce the bottle caps
    1. The Defender now has the option to attempt to accumulate enough Tallies to match or exceed the Shootah die roll value
    2. If the Defender matches the die point value, then no penalty is given for either player
    3. If the Defender does not accumulates enough Tallies to exceed the Shootah’s die roll, then only the Defender must take one half shot
    4. If the Defender accumulates enough points to exceed the Shootah’s die roll, then only the Shootah must take one half shot

From here several things may or may not take place:

  1. If the Defender is not able to accumulate enough Tallies to match or exceed the Shootah’s Tally total, then he or she is charged with gulps* of beer in the amount of the different between the number of made Tallies and the Shootah’s Tally total
  2. If the Defender accumulates enough Tallies to match the Shootah, then both players cheers and take one half shot simultaneously
  3. If the Defender accumulates enough points to exceed the Shootah, then only the Shootah must take one half shot
  4. If the Defender scores a total of zero Tallies, then only the Defender must take one half shot
  5. Regardless of which result takes place, the Defender becomes the Shootah and a new round begins with a new Defender designated as the player to the right on the new Shootah

How to Win the Game:

There are two ways the game may end

  1. You run out of alcohol
  2. A player scores 25 Tally points
    1. If this happens the player who scored 25 points will receive a congratulatory hand shake from all other players and a new game will begin . . . . or not, that is fine too

Vocabulary Cheat Sheet:

Shootah: The player who has rolled the die and shooting the bottle caps

Defender: The player who must accumulate a number of Tallies that matches or exceeds that of the Shootah

Gulp: When a player swallows an amount of beer that is moderately uncomfortable, yet still enjoyable. Typically this is between a sip and a chug.

Bonus Caps: When a player bounces a bonus cap and makes it into the Duct Tape roll the point value increases to two Tallies

About the author

Trevor Lightfoot

Trevor has a bachelor degree in journalism and a masters in business administration. His specialty is basketball, late night food cravings, obscure movie quotes, and unwavering stubbornness.

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